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Understand Why Players Leave Early

Practical UX insights for indie teams

Most players don’t quit because your game is bad.

They leave because something didn’t click

Where Games Lose Players

  1. Confusing onboarding

  2. Missed expectations

  3. Unclear goals

  4. Friction you can’t see from analytics alone

The Retention Problem Indie Teams Face

Teams often rely on gut feelings, internal opinions, or raw footage that never turns into clear action

UXpect Play Finds What Analytics Miss

UXpect Play helps indie teams understand how real players experience their game, especially in the critical early moments.

No guessing. No opinion wars. Just clarity

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About UXpect Play

The goal is simple: fix the right problems before players quit

UXpect Play designs and runs structured playtest sessions for indie games, then reviews the footage to uncover where players get confused, disengaged, or drop off.

I handle the full process from setting up the playtest and screening the right players, to reviewing gameplay footage, transcripts, and behavior patterns, and turning that into clear, actionable insights.

This is not about collecting opinions.


It’s about understanding player behavior and making confident decisions without guesswork.

UXpect Play exists to give indie teams access to real UX insight without needing a full research department.

Recent Findings

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Mobile Idle RPG

New Player Experience & Early Retention

Platform: Mobile (iOS & Android)
Players: 10 first-time users
Method: Remote, unmoderated playtests with think-aloud


The Problem

Early analytics showed strong installs but weak early retention.
The team needed to understand why new players disengaged within the first session and where friction was breaking the core loop.


Click Here To See Full Case Study

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Simple, transparent pricing built for indie  teams

Not sure what level of testing you need?

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Contact us

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